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SHOWREEL

PROJECTS

ABOUT ME

HELLO!

Hi, I’m Jonny, a 3D Gameplay Animator from Bournemouth. I’ve recently completed my degree at Staffordshire University, and I’m now excited to take the next step in the games industry.

 

During my placement at Double Eleven, I worked on Prison Architect 2 and other AAA projects, creating keyframe gameplay animations using Maya in both Unreal Engine and Unity. I’ve also gained practical team experience through the Tranzfuser competition and a number of game jams.

At university, I developed a strong foundation in motion capture, allowing me to create more grounded and realistic animations. My work has been recognised with several awards, including 1st Place for Games Animation & Technical Art at GradEX 2025 and the Best Game Award at the Global Game Jam GDS.

 

I’m continuing to develop my skills and contribute to high-quality projects. Feel free to get in touch.

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ACHIEVEMENTS

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GradEX award winning!

Rookies Game of the Year Finalist

1st Place GradEX 2025 Winner: Games Animation & Technical Art

🏆 The Rookies Finalist – Rookie Game of the Year (Freeflow Arena)
Recognized as a finalist for Freeflow Arena, showcasing my ability to design and animate responsive combat mechanics with fluid camera transitions and technical animation workflows.

🥇 1st Place GradEX 2025 – Games Animation & Technical Art (Freeflow Arena)
Awarded first place for my work as Combat System Designer & Animator on Freeflow Arena, where I built a dynamic freeflow combat system with over 60 bespoke animations, cinematic finishers, and reactive blueprints in Unreal Engine 5.

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Tranzfuser Competition Winners

💡 Tranzfuser 2025 Capital Funding Winner – Mothlight Studio (Show Runners)
Co-pitched and secured £7,500 in capital funding from UK Games Fund for Show Runners, a skating-based rogue-lite prototype. As Lead 3D Animator, I established the animation pipeline from Maya to Unity and refined gameplay feel using playtest feedback from GamesWorld and Develop:Brighton.

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Global Game Jam: GDC Best Game

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🌊 Global Game Jam 2025 – GDS Best Game (Nautical Nonsense)
Won Best Game for Nautical Nonsense, a fast-paced underwater FPS created in 48 hours with a team of 8. I rigged and animated all characters entirely in Unreal Engine 5, experimenting with inventive techniques to enhance the chaotic, bubble-themed gameplay.

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