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Being able to work on Prison Architect 2 offered me the exiting opportunity to contribute to its development where I improved my animating skills & was introduced to agile workflow. This involved weekly sprints, daily standups & task tracking with Jira. For all of the source control in the project, I utilised Perforce, SVN and GitHub to aid me with this trunk-based development.

My role within the team was to polish & create combat animations as well as implementing them into the Unity engine.

Collaboration with developers was crucial, as the project worked on a proprietary animation system alongside Unity's native tools. This close teamwork ensured smooth implementation and functionality of the animations within the game.

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Software: Maya
Engine: Unity 3D
Role: Gameplay Animator

Responsibilities:

  • Created and implemented animations using hand-key techniques in Maya

  • Ensured strong communication, incorporating regular feedback throughout the blockout and polishing animation stages

  • Managed project files and source control with Tortoise SVN, ensuring smooth collaboration across branches

  • Integrated animations seamlessly into the Unity engine

  • Experienced with agile-workflows, participating in bi-weekly sprints and daily standups which enhanced time management, goal setting and task planning

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