
I’m currently working as Lead 3D Animator with Mothlight Studio, a team selected for the Tranzfuser 2025 program. Alongside 6 other developers, I co-pitched and secured £7,500 in capital funding from the UK Game Fund to develop Show Runners, a skating-based rogue-lite prototype. The experience has been a fantastic opportunity to collaborate with talented devs remotely, refine our production pipeline, and gain insight into the realities of startup game development.
The game is a third-person, single-player roller-skating action rogue-lite focused on fast, stylish movement and survival in a chaotic, high-stakes game show arena. "Set in a chaotic, deadly game show of the future, Show Runners challenges players to survive an ever-changing arena filled with traps, enemies, and surprises, all while performing the most stylish stunts possible. In this world, style is survival."
Platform: PC
Engine: Unity 3D
Production Time: ~12 weeks (vertical slice)
Team Size: 6
Role: Gameplay Animator
Responsibilities:
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Led animation for a skating-based rogue-lite prototype, refining gameplay feel and responsiveness using feedback from GamesWorld and Develop:Brighton playtests.
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Co-pitched and secured £7,500 in capital funding through the Tranzfuser 2025 program.
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Established the studio’s animation pipeline, from rigging in Maya to Unity integration, including state machines, blueprints, and plugin workflows.
Concept Animation
Here’s a look at an early concept of how the roller-skating movement gameplay might feel in motion
Rig
The rig uses corrective joints to maintain clean deformation around knee and elbow pads, built in Maya using Advanced Skeleton.


WIP anims



Gameplay Screenshots
